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Virtual Reality
Train faster. Fail safer. Remember more. At dilium we design, build and ship Virtual Reality experiences for training and operations. With Spatial Computing (VR) we turn procedures, risks and checklists into immersive simulations teams can practice anywhere, anytime.
We started on early headsets like Oculus and Samsung VR and have evaluated dozens of devices over the years. Today we deploy across the best hardware on the market and advise clients on device strategy based on goals and budget. Not every use case needs a premium headset - the right tool is the one that maximizes outcome per euro.
Independent research shows strong gains in speed, attention and retention when learning in VR:
FS Logistix - Immersive Training for Freight Car Inspection
Presented at Expo Ferroviaria 2025, this VR application (Meta, Pico, Apple Vision Pro) recreates real-life inspection procedures for freight cars in a safe, controlled environment.
Forklift Operation and Safety Training
A VR environment focused on safety and operational excellence.
Workplace Safety and Fire Prevention
Immersive modules for industrial environments.
Operational and Maintenance Simulation
Spatial Computing (VR) applications for mechanical, electrical and plant maintenance.
Every experience shares the same DNA at dilium: pixel-perfect design, a strong UX focus, adaptive AI logic and dynamic scenes powered by data-driven scenarios. Nothing is static because real work is never static.
We validate use cases and select the right headset for each roll-out across Meta, Pico and Apple Vision Pro. From proof of concept to multi-site deployment, we optimize for usability, cost-benefit and long-term maintainability.
See how we approach Spatial Computing across use cases: Spatial Computing.
Discover who we are and how we build: Who we are.
Browse selected work: Projects.
Talk to our team: Contacts.
PwC. The Effectiveness of Virtual Reality Soft Skills Training in the Enterprise, 2020. pwc.com
Krokos, Plaisant, Varshney. Virtual memory palaces: immersion aids recall, Virtual Reality, 2019. springer.com
Radianti et al. A systematic review of immersive VR for education, Computers and Education, 2020. sciencedirect.com
Updated: 2025-10-05 - By dilium editorial team.